- Android
- iOS
- React Native
Starting Headless Universal Checkout
Like before, you still prepare thePrimerHeadlessUniversalCheckoutListener and start headless universal checkout with your client token.onAvailablePaymentMethodsLoaded now returns a list of payment methods with improved functionality.Instead of just a string, each payment method returned contains the following:paymentMethodTypea unique string identifier for the payment method.paymentMethodManagerCategoriesa list that defines the payment method managers that can be used with this payment method (i.e.NATIVE_UIorRAW_DATA).- [Optional]
requiredInputDataClassthis is provided whenpaymentMethodManagerCategoriescontainsRAW_DATAand indicates the type of data that should be captured for the payment method. supportedPrimerSessionIntentsa list ofPrimerSessionIntentwhich defines what intents can be used with this payment method (i.e.CHECKOUTorVAULT).
KOTLIN
Building your UI
Before when building your UI, you could create your own buttons usingheadlessUniversalCheckout.makeView like in the example below:KOTLIN
PrimerHeadlessUniversalCheckoutAssetsManager that provides payment method assets per payment method type. See below:KOTLIN
paymentMethodTypea unique string identifier for the payment method.paymentMethodNamea user friendly English localized string identifier for the payment method (e.g.Google Pay)paymentMethodLogoan instance of the PrimerPaymentMethodLogopaymentMethodBackgroundColoran instance of thePrimerPaymentMethodBackgroundColor
PrimerPaymentMethodLogo holds Drawable objects for different scenarios- [Optional]
coloredaDrawableto be used anywhere - [Optional]
darkaDrawableto be used in dark mode - [Optional]
lightaDrawableto be used in light mode
PrimerPaymentMethodBackgroundColor holds @ColorInt objects for different scenarios[Optional] colored
a @ColorInt to be used anywhere
[Optional] dark
a @ColorInt to be used in dark mode
[Optional] light
a @ColorInt to be used in light mode
With the above images and colors you can build your own payment method buttons 💪Handling Payment Methods
Before, you had to callshowPaymentMethod directly for some payment methods while having managers for others.Now each payment method belongs to a payment method manager, as indicated by paymentMethodManagerCategories on the list of available payment methods.Native UI Manager
Used for any payment method that needs to present its own UI, like Google Pay. See example integration below:KOTLIN
Raw Data Manager
Used for payment methods that require you to pass data to the SDK, for example for cards. As before, you have to render your own input elements and capture the required data before finally callingsubmit on the raw data manager. See example integration below:KOTLIN
Other changes
PrimerHeadlessUniversalCheckoutUiListener addition
We have created new listener in order to separate payment events and UI ones. You can attach a listener by callingPrimerHeadlessUniversalCheckout.current.start(uiListener = ).PrimerHeadlessUniversalCheckoutListener updates
Some listener functions have been renamed.| Before v2.17.0 | After 2.17.0 |
|---|---|
fun onResumeSuccess | Renamed to onCheckoutResume |
fun onAdditionalInfoReceived | Renamed to onCheckoutAdditionalInfoReceived |
| Before v2.17.0 | After 2.17.0 |
|---|---|
func onPreparationStarted(paymentMethodType: String) | Moved to PrimerHeadlessUniversalCheckoutUiListener |
func onPaymentMethodShowed(paymentMethodType: String) | Moved to PrimerHeadlessUniversalCheckoutUiListener |
Models that need to be passed to the SDK when using
Raw Data Managers have changed structures and naming: